
The clone editor mode allows to clone entire areas of the map, including decoratives and tiles, or to clone single entities. The variations tab allows to randomize what graphics the tiles use, each tile has up to 16 different graphics variations that it can be use. To place other tiles on out-of-map tiles, SHIFT must be held. The brush mode can be used for bulk placing and the paint bucket can be used to easily replace one tile type with another. The tile editor mode allows to place any kind of tile, anywhere. This operation will create a new surface that contains the map from the imported save file. Additionally, it is possible to import a different save file into the save that is currently being edited. Furthermore, it can be used to remove all entities from a surface, change the surface's map generation settings, remove chunks that contain only out-of-map tiles and more. The surface editor mode allows to create and delete surface and switch between them. The slider does not allow much variation in this by default, however the textfield next to it is not limited in any way, so it can be used to set much higher richness. The intensity setting controls how rich the resource entities are. The difference between spray and brush is that the brush will not place more resources on already placed areas without clicking again. The resources editor mode allows to easily create or delete resources. The red flag that can be placed with this editor mode changes the spawn location of that force on that surface. Furthermore, entities can be selected to change their force. The difference between spray and brush is that the brush will not place more entities on already placed areas without clicking again.įorces can be created and deleted using the forces editor mode. The brush and spray tools allow to place many entities at once. The "build-as force" option allows to choose the force the entities should be placed as. The entities editor mode can be used to bulk place many entities at once or to place entities that don't have an associated item. The graphical variation of the decorative depends on its position in the world and cannot be changed. In this mode, it is possible to see the bounding boxes of the decoratives when hovering near them with an empty cursor. The brush allows to place decoratives in a large area at once, while the cursor place single decoratives. The decoratives editor mode allows to place and delete and decorative as desired. The "None", surface and time editor modes are the only modes where the player's inventory is accessible so the mentioned features can be used. Similarly, recipes in machines can be set even if they are not researched yet. It works very similar to the normal game, mostly providing additional utilities such as instant blueprinting, deconstruction and upgrading, and the ability to craft any item infinitely, even if item is not researched yet or hidden. The "None" mode is the default editor mode when opening the map editor. The size of brushes and sprays can be increased and decreased using Numpad + and Numpad. Placing entities/tiles/decoratives is done using Left mouse button, they can be removed with Right mouse button. All editor modes use Q to clear the cursor, like the normal game. Each of the modes provides different tools and ways to change the map. The "Tools" tab in the GUI shown in the top left when using the map editor allows to switch between different map editor modes.
