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Amnesia the dark descent lore
Amnesia the dark descent lore











amnesia the dark descent lore

Once or twice, the delivery felt either too shaken or not shaken enough for the encounter. This inevitably ended up throwing me off-guard (and not in the way the game usually thrives on), dulling the surprise I might have felt. Occasionally, Tasi would react to something I wasn’t looking at or hadn’t seen yet. I don’t think it does in Rebirth, but there are some moments where it didn’t work for me. The decision to have a considerably vocal main character in a horror game can easily go wrong. This does lead to one of my minor gripes with the game, however. She’s quite vocal for the player character, but I had no problems believing in her performance… most of the time, anyway. This even extends to the voice acting, particularly from Tasi.

amnesia the dark descent lore

The sound and music is exceptional, further heightening and amplifying the scenes that played out. While not the most graphically gorgeous game, Amnesia: Rebirth uses what it has to build a diverse range of locales and encounters. What’s equally strong is the presentation. There’s also multiple endings, much like the original, and I’m very curious to go back and see how else things might play out. The end result was a story that I was engaged with until the credits rolled. It’s certainly stronger for that inclusion, though. Even so, the core narrative is still largely self-contained and doesn’t require that original game to stand. Fans of The Dark Descent should be very pleased to note that Rebirth heavily draws from and expands on its background lore. There’s a good combination of interesting narrative, compelling mysteries, and some really fascinating world-building. It passed the test of making me want to keep playing and learning more, all the way to the conclusion.

amnesia the dark descent lore

Both Tasi and the player will struggle to bear the weight, but the payoff is well worth it. The mystery as to what caused the plane crash and where everyone has gone is set up immediately, and the more questions that are answered, the more are uncovered. Immerse yourself in the world and the story.” Thankfully, Amnesia: Rebirth makes these words quite easy to adhere to. Before the opening cutscene, the game opens with these words: “This game should not be played to win. What’s really crucial to Amnesia‘s success is the story. All the while, looking too closely at the monsters will threaten your sanity, and you’ll often be in dark environments for good measure. Against monsters or threats, all you can do is run and hide. Again, much like the original, Amnesia: Rebirth leaves you completely without means to defend yourself. It’s much harder to keep up a sense of tension and horror when you can turn around and fight against whatever is hunting you. Amnesia: Rebirth is… well, you’ve already read this review before. That’s doubly true when it becomes clear Tasi isn’t alone here, either. There’s a smattering of puzzles to solve in order to progress, so careful management of your light will be necessary. Being in darkness or staring at horrific sights will drain at Tasi’s sanity to counteract this, you can find matches to light torches or oil to fuel a lantern. Your primary concern is exploring the environments you find yourself in for story notes or resources. Much like the original, Amnesia: Rebirth is played in the first-person perspective.













Amnesia the dark descent lore